Saturday, October 27, 2012

Mr. Boxman Postmortem



So finally comes the post I’ve been waiting itching to write: the Mr. Boxman Postmortem!

I rebuilt Mr. Boxman into a 50 level (5 worlds, 10 levels/world) 70 costume game that I submitted to the Independent Games Festival, and I am looking into selling it on various platforms sometime in 2013 (I’ll have a demo of the first 10 levels on my website come November 1st). Seeing as the blog post has in the title “Postmortem”, you were right to assume that the game is “done”! Granted, there are still lots of little changes I want to make, but if I were to suddenly die today from my terminal case of “Being Too Damn Awesome”, the game would still be “done”.

Game Developer Magazine does postmortem articles for games, where the developer lists the top 5 things that went right, and the top 5 things that went wrong. Now that I’ve “finished” Mr. Boxman, I thought it would be “fun” to reflect on the game and see where I went “right” and where I went “wrong”, but with minimal “quotation marks” (sorry, I’ll stop using quotes. I swear, I’m “done”).